Revision for “Consoles” created on January 11, 2017 @ 20:41:32

This wiki is a gathering of technical information related to the consoles I love to tinker with. [toc] <h1>8 bit</h1> We generally refer to the third generation of video game consoles as the 8 bit consoles though technically any console with an 8 bit CPU is considered 8 bit. This therefore means that the Turbografx-16 is in reality a 8 bit system - if you don't like it you can take an engineering class! <ul> <li><a href="">Master System</a></li> <li><a href="">Turbografx-16</a></li> </ul> <h1>16 bit</h1> The fourth generation of video game consoles is generally considered to consist of mostly 16 bit consoles. We could argue that the Motorola 68000 is in fact a 32 bit CPU and that the SNES architecture more closely resembles an 8 bit system rather than a 16 bit system but let's no start a war and instead agree that the 16 bit generation was the best in video game history! <ul> <li><a href="">Sega Genesis</a></li> </ul> <h1>32 bit</h1> The fifth generation of video game consoles brought us even more bits! More bits = more better! Actually I feel like many of the games in this generation have aged very poorly compared to 16 bit titles. <ul> <li><a href="">Saturn</a></li> </ul>

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Electronics engineer and retrogaming fanatic!